Zip Puzzle
Connect matching points and plan a route that does not cross itself.
Connect matching points and plan a route that does not cross itself.
Learn the rules of Zip and how to plan your path, then play the board above.
Draw one continuous line that passes through the numbered cells in order and fills every square on the grid.
Zip is about filling every square, so trace a path in your head that reaches the last number without stranding empty cells.
Cells with only one way in and out must be handled early or they get cut off from the path.
Sometimes it is easier to see how the path must approach the final number and fill in from there.
Draw a single continuous line that goes through the numbered cells in order from 1 upward and covers every square on the grid exactly once, without the line crossing itself.
Plan a route that reaches the final number while still covering every square, deal with corners and dead-end cells early so they are not stranded, and if the start is unclear, work backward from how the path must reach the last number.
The challenge is filling the entire grid with one unbroken path in the right number order. It is easy to reach the numbers but leave squares uncovered, so the puzzle is really about planning the whole route at once.